PanIQ Escape Room

PanIQ’s escape rooms aim to make each guest’s experience as immersive as possible, which is why each room is perfectly decorated in an array of design aesthetics with a fully fleshed-out story to go along with your 45-minute adventure.  For just a taste of what to expect, here’s a breakdown of their escape room stories for you to dive into.  A Steampunk Story –  Expert Level Set in the steam-powered alternate history of 1892, a genius inventor’s radical ideas for the future have made him an outcast of his beloved city, turning him to madness, crime, and violence before mysteriously disappearing. He has left behind only a strange recording for you and your team to decipher. It’s up to you to investigate the professor’s work to discover what he was planning and where he’s gone.  Atlantis Rising – Hard Level You and your team of expert archeologists have been handed the opportunity of a lifetime when the Lost City of Atlantis rises back to the surface once more. Your crew has only 45 minutes to gain access to the ancient city and uncover its hidden treasure before it sinks back into the deep.  The Haunted Manor – Hard Level Age 12 and up Enter one of the world’s most haunted locations, Vesper Manor, where local legends tell of supernatural horrors that lurk behind every door. The new caretakers of the property have hired your team of paranormal investigators to uncover the manor’s secrets and end the ghostly experiences once and for all.  Wizard Trials – Hard Level A world of magic unfolds before you as an apprentice for the greatest wizard in the world. You and your fellow apprentices have worked tirelessly for years to master the magician’s secrets, from his alchemical arts to the ability to transmute you’ve conquered them all. Now he’s given you 45 minutes to pass his final test: to find his missing familiar Mikla the cat before time runs out.  Zombie Outbreak – Medium Level Age 18+  The horde is here, and they’re hungry. Your gang of survivors have found an abandoned ranch as a refuge, but it won’t be safe for long. The old radio you were lucky enough to find speaks of a safe zone close by that can keep you all alive indefinitely. All you need to get to safety is to make the old motorcycle in the barn work again. So get that bike up and running as fast as you can. Because the dead are coming, and you can’t outrun them forever.   

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